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Unless you just want to play to experience the story and don't care about being limited in terms of your $, your ability to travel, etc then sub.įor twin blasters I recommend a Sharpshooter Gunslinger, that's a Smuggler advanced class but I'm biased here since it's one of my favourite classes/specs. The f2p tag is technically true.but it's painful. Honestly? This game is a joke if you don't sub. Most of the useful legacy perks you can get (which grant unlockable buffs) can be paid for w/ credits. There's not a lot you can get with CC other than cosmetic stuff. You can make it work.Īs for cartel coins - no. Overall though, unless you're in a serious progression guild that want specific things, just play whatever you want.
#STAR WARS THE OLD REPUBLIC CHARACTER CREATION 2015 PLUS#
Plus there are considerations such as - if you get knocked back as Melee and your gap closer is on cooldown, you are losing many seconds of damage.īut for tactical flashpoints and story mode operations (IE - the easier forms of end game content) it shouldn't be too bad. As a ranged Sorcerer I can just stand back, focus entirely on my rotation, and usually only move if I get something under me. Melee vs Ranged: In my opinion, either can work for most would personally NOT feel comfortable being Melee DPS in Hard Mode content, because, it is often more punishing and intensive. If you then decide you want to drop some cash, the current Amazon bundle is a pretty good deal - 90 days of subscription, plus some bonus cartel coins for 40 bucks. If you want to check out the game, check out the weekly referral post for a referral link - gets you a week of subscriber-level access and some goodies. If you want to get into full-on saber-swinging, I'd recommend a Jedi Knight/Guardian or Sith Warrior/Juggernaut - they're both all about laying down the beating with the glowstick, and they're new-player-friendly, with lots of survivability (their dual-wielding cousins - Sentinels and Marauders - require a lot more babysitting). If you want ranged-with-a-lightsaber, there's the Jedi Consular/Sage and Sith Inquisitor/Sorcerer, both of which play something like a KOTOR Consular - you carry a lightsaber, but in combat you rely on your Force powers. If you want to go the ranged pistoleer route, you could try Smuggler/Gunslinger or Bounty Hunter/Mercenary (of the two the Hunter is arguably easier, since it can wear heavier armour, has some limited self-healing, and doesn't rely on the "cover" mechanic as much as the Smuggler).